Tetris Couldn't Succeed at The Game Awards — Another Award Type May Address This Issue

Each time a prominent honors show draws close, there’s always an outcry to include of new categories to honor underappreciated efforts and delight the passions of followers dedicated to specific genres.

Another commentator has already made advocating for terror-themed awards. That would be fantastic. The same goes for strategy board titles, representing someone's personal cause. However, I must insist if I try to elbow in front just as with other blinkered fanatics, I possess a compelling case supporting my request is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. It's understandable that film award organizations steer clear of genre categories. Yet it remains an essential concession within the realm of video games, that demonstrate such variety they hardly constitute a single creative category.

For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies currently feature award types recognizing Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types successfully include a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. No suitable classification appears for their placement. Examine these examples from outstanding current releases, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Simply put, no category fits.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year without proper recognition in entertainment awards, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • A renowned logic title received no recognition for anything that year
  • Another creative title was excluded that year
  • A beloved organization game got ignored recently
  • Limited numbers of puzzle games barely qualified for small studio or handheld classifications

Importance of Logic Titles

Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles rank among most popular titles worldwide and have been for over a decade.

The famous puzzle experience competes with popular creative games claiming status as most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, because you’d have to leave so many good games out.

Restating the point, these represent titles lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge game development, producing among essential manifestations within interactive entertainment. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.

Deborah Clark
Deborah Clark

A passionate football analyst with years of experience covering Italian leagues and local teams.